Rhulk

This project was developed during my Erasmus semester. It was a solo project made for the 3D Technics class. In that semester the teacher Jacek Janik asked me to create any 3D model of my choice.

After a bit of thinking I went with this character that's from the videogame Destiny 2. I looked at some references of the boss and started modelling the character.

One of the big challenges was trying to keep the model detailed due to not having a reference for all the angles.

Here in this showcase we can see some screenshots taken of the model in question with some lighting and color texture that were applied in Blender, due to the project being developed in that software.