This project was developed alongside Cadmo the final project of the 2nd year, 1st semester. This 3D model was done by myself and it was part of my contribution to the character design portion of the project. I created the narrative behind this character and then modelled it.
After taking into a count many references from Hades imagery, I started the process of modelling, I started with the face and then started to build the neck and torso, once that was done I did some detailing on those members.
The trickiest part of this model was the arms and legs because those had to have very good joints in order for the character to be properly rigged. I worked on the arms and then the legs and once those were done more muscle detailing was needed.
To finish the project I did the hands, the feets, the hair and finally his cloaths and bident. The most time consuming part was the hair as it had to be hidden but also fold naturally, once all those elements were done I did the texturing and rigged it to be game ready.