Doppeljägd

This project was developed as the project of the 5th interdisciplinary week. This event happens twice a year and this particular one was developed by me and 5 more collegues those being, Maria Baptista, Carlos Guedes, Miguel Ferreira, Bruna Maciel and Reinaldo Teixeira.

Since we only had 4 days to finish this project, we had to pay attention to details and not waiste time. That meant that while I was working on the programming side of things, other collegues were working on 3D Assets, music/sound, narrative and importing Assets to the engine.

Here we're going to focus solely on showcasing a bit of the programming that was done and how certain systems were implemented.

For this project we used AI with pre-determined path to give some movement to the club and to make it feel fuller. We also added chracters that would be dancing or performing different animations throughout the dance floor.

The tricky part in the programming that we had to face was the spawning of the different clones in different positions and with different animations because the skeletons were conflicting.

Randomizing which of those clones was the impostor was pretty simple and after that we had no issues with reaching all the endings.