This project was developed as the final project of the 3rd year, 2nd semester. It was a group project made by me and 6 more collegues those being, Maria Baptista, Marco Mota, Miguel Morais, Nuno Moreira, Beatriz Santos and Ana Catarina. Throughout the whole semester we had to create various assets and documentation that culminated in end result.
For this project we started with the base programming and defining the genre of game we wanted to work on. After that we started creating the narrative and concepts for it and building everything upon the foundation we already had.
Here we're going to focus solely on showcasing a bit of the level design that was done.
For this 2D project we decided to build the assets as layers much like hollow knight. So when building the levels we have a background layer and some background objects but we also have a foreground layer that has certain objects that are also on the foreground giving the levels some depth.