This project was developed as the final project of the 2nd year, 1st semester. It was a group project made by me and 4 more collegues those being, Maria Baptista, Daniel Lopes, Gonçalo Quitério and Ana Catarina. Throughout the whole semester we had to create various assets and documentation that culminated in end result.
This project had a whole process around it, from us creating a game bible and narrative universe to situate our characters to the development of the 3D enviorment and assets with it's corresponding topographic map.
Here we're going to focus solely on showcasing a bit of the programming that was done and how to implemented certain systems.
On the programming side I worked on the character movement and the menu system as well as the cutscene loading script. We had intentions of adding more mechanics but due to lack of time we couldn't finish those and therefore weren't implemented.