Cadmo

This project was developed as the final project of the 2nd year, 1st semester. It was a group project made by me and 4 more collegues those being, Maria Baptista, Daniel Lopes, Gonçalo Quitério and Ana Catarina. Throughout the whole semester we had to create various assets and documentation that culminated in end result.

This project had a whole process around it, from us creating a game bible and narrative universe to situate our characters to the development of the 3D enviorment and assets with it's corresponding topographic map.

Here we're going to focus solely on showcasing a bit of the level design that was done and how to implemented certain systems.

In the above images we find screenshots of the final 3D environment. Here we can see how the topographic map evolved into the 3D space and how the village goes into the sea and to the vulcano. Finally we get a snippet of the vulcano area where the little maze was.